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	<id>https://www.legendnewbie.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Huma</id>
	<title>LegendMud's Newbie Guide - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.legendnewbie.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Huma"/>
	<link rel="alternate" type="text/html" href="https://www.legendnewbie.com/index.php/Special:Contributions/Huma"/>
	<updated>2026-04-08T12:26:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.legendnewbie.com/index.php?title=Welcome_Board_Archive_-_State_of_the_Code_Update&amp;diff=14</id>
		<title>Welcome Board Archive - State of the Code Update</title>
		<link rel="alternate" type="text/html" href="https://www.legendnewbie.com/index.php?title=Welcome_Board_Archive_-_State_of_the_Code_Update&amp;diff=14"/>
		<updated>2020-04-29T20:10:34Z</updated>

		<summary type="html">&lt;p&gt;Huma: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Huma</name></author>
	</entry>
	<entry>
		<id>https://www.legendnewbie.com/index.php?title=Welcome_Board_Archive&amp;diff=13</id>
		<title>Welcome Board Archive</title>
		<link rel="alternate" type="text/html" href="https://www.legendnewbie.com/index.php?title=Welcome_Board_Archive&amp;diff=13"/>
		<updated>2020-04-29T20:03:21Z</updated>

		<summary type="html">&lt;p&gt;Huma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Welcome Board is an announcements board designed to pass important information from the immortal staff to the players. The immortals expect you to read this board to keep abreast of changes, updates, and opportunities.&lt;br /&gt;
&lt;br /&gt;
Below please find our (under progress) attempt to create an archive of all posts from the Immortals on the Welcome Board.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Date!!Author!!Post Title&lt;br /&gt;
|-&lt;br /&gt;
|2018-05-29||Rufus||[[Welcome Board Archive - State of the Code Update|State of the Code Update]]&lt;br /&gt;
|-&lt;br /&gt;
|2038-03-02||ExampleName||[[Welcome Board Archive - Example Post Title|Example Post Title]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Huma</name></author>
	</entry>
	<entry>
		<id>https://www.legendnewbie.com/index.php?title=Welcome_Board_Archive_-_State_of_the_Code_Update&amp;diff=8</id>
		<title>Welcome Board Archive - State of the Code Update</title>
		<link rel="alternate" type="text/html" href="https://www.legendnewbie.com/index.php?title=Welcome_Board_Archive_-_State_of_the_Code_Update&amp;diff=8"/>
		<updated>2020-04-29T19:40:27Z</updated>

		<summary type="html">&lt;p&gt;Huma: Created page with &amp;quot;&amp;lt;pre&amp;gt; Other than a few minor things, I haven't been able to put as much work  in lately on Legend. That's changing so expect to see some new stuff  pretty soon.  I figured I'd...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
Other than a few minor things, I haven't been able to put as much work &lt;br /&gt;
in lately on Legend. That's changing so expect to see some new stuff &lt;br /&gt;
pretty soon.&lt;br /&gt;
&lt;br /&gt;
I figured I'd give you a small update on where we were with a few &lt;br /&gt;
things.&lt;br /&gt;
&lt;br /&gt;
RUNE CASTERS&lt;br /&gt;
Rune casting is trudging along toward a finish line of sorts and we &lt;br /&gt;
will be rolling them out in a different fashion than we have before. &lt;br /&gt;
More on that later.&lt;br /&gt;
&lt;br /&gt;
What are rune casters?&lt;br /&gt;
&lt;br /&gt;
Rune casting is the ability to throw down (not literally) actual &lt;br /&gt;
objects (runes) and change the balance of fate. Take something away &lt;br /&gt;
from your opponent to give buffs and benefits to your group. &lt;br /&gt;
&lt;br /&gt;
They are a spirit/perception-driven build that are group focused &lt;br /&gt;
but can also use their abilities to hold their own as a solo character.&lt;br /&gt;
&lt;br /&gt;
You're not going to be taking down mobs solo like a cause or a create &lt;br /&gt;
mage or someone with ridiculous AC and high parry ability, but enough &lt;br /&gt;
so you can survive. &lt;br /&gt;
&lt;br /&gt;
Think of them as an alternative to a casting tree (as you won't be &lt;br /&gt;
able to chant). They'll be able to boost the efficacy of any group, &lt;br /&gt;
be it primarily spell-wielders or melee folks.&lt;br /&gt;
&lt;br /&gt;
They'll also be able to craft charms out of their runes to compete &lt;br /&gt;
with the amulets that druids make.&lt;br /&gt;
&lt;br /&gt;
MORE ATTRIBUTES MODIFIERS&lt;br /&gt;
We've added melee mitigation, saving throws, gun accuracy, &lt;br /&gt;
concentration, spell damroll, spell critical and mana reduction over &lt;br /&gt;
the last year, but more are on their way, not limited to:&lt;br /&gt;
&lt;br /&gt;
Gun Damage&lt;br /&gt;
Stat Caps&lt;br /&gt;
Damage Cap&lt;br /&gt;
Melee Crit chance&lt;br /&gt;
Melee Crit percentage&lt;br /&gt;
Weapon speed&lt;br /&gt;
&lt;br /&gt;
MELEE PROWESS SKILLS&lt;br /&gt;
These have been in allskills for way too long and for that I &lt;br /&gt;
apologize. After trudging down my initial design path, I'd painted &lt;br /&gt;
myself into a corner.&lt;br /&gt;
&lt;br /&gt;
The initial design, and one that will probably carry forward in some &lt;br /&gt;
fashion, is that each of these skills gives you access to a handful of &lt;br /&gt;
new commands that do various things to your ability to either deal or &lt;br /&gt;
take damage. For example, you could invoke an ability that gave you &lt;br /&gt;
4 rounds of 70% melee mitigation while reducing your damage output to &lt;br /&gt;
50%. On the flip side, you might have an ability to, for 2 rounds, &lt;br /&gt;
hit 100% of your attacks and do 30% more damage at the cost of your &lt;br /&gt;
ac being temporarily '0'. &lt;br /&gt;
&lt;br /&gt;
The idea was to have timers associated with these.&lt;br /&gt;
&lt;br /&gt;
While some of these design elements will carry through, there's a &lt;br /&gt;
larger problem in that with the exception of only a few of the ideas, &lt;br /&gt;
the disciplines granted by the prowess skills were really only useful &lt;br /&gt;
in groups. Imagine trying to take down the man-eating lion while your &lt;br /&gt;
ac is '0'? You'd get pummeled, hard and fast. Or you might survive, &lt;br /&gt;
but at 50% damage, so will the lion. &lt;br /&gt;
&lt;br /&gt;
So I'm looking more toward things that will benefit both solo and &lt;br /&gt;
group play and at the same time, make these things a choice -- you &lt;br /&gt;
have your choice between invoking a discipline or using skills, etc. &lt;br /&gt;
That means we need to make them as valuable as skills. And it's hard to &lt;br /&gt;
make an ability compete with tumble. ;) &lt;br /&gt;
&lt;br /&gt;
The end goal is to get solo melee closer to solo mage in capability &lt;br /&gt;
with some forms of burst damage or ability to take hits a bit better&lt;br /&gt;
without losing the efficacy of all build types in groups. The resultant &lt;br /&gt;
problem is, that beyond time (timers, waits, etc), is that by and large &lt;br /&gt;
melee-based abilities do not have a finite resource. We added one to &lt;br /&gt;
Bastion and I've heard nothing but complaints even though the skill &lt;br /&gt;
is invaluable as it is.&lt;br /&gt;
&lt;br /&gt;
So we're looking into solving those problems so the 'prowess' skills &lt;br /&gt;
are on the horizon.&lt;br /&gt;
&lt;br /&gt;
TRADE SKILLS&lt;br /&gt;
Further down the line are trade skills. People complain about the &lt;br /&gt;
lack of practices, and, while I'll definitely argue that maybe the &lt;br /&gt;
pokemon theory of skills is a bad idea, there's some relief coming. &lt;br /&gt;
&lt;br /&gt;
In the (somewhat) distant future, my intention is to remove the &lt;br /&gt;
current repair/mend/forge/etc skills from the game and migrate those &lt;br /&gt;
over to their own resource pool of tradeskills. A more use-based system &lt;br /&gt;
than what's current. Everyone could at least attempt every skill&lt;br /&gt;
without spending practices and achieve mastery in one or two and &lt;br /&gt;
competency in a few more.&lt;br /&gt;
&lt;br /&gt;
Think: basically every trade skill system in MMOs. But with Legend's &lt;br /&gt;
unique and (likely) annoying twist. ;) &lt;br /&gt;
&lt;br /&gt;
It's a ways off. There's a lot of ground work to do to even come &lt;br /&gt;
close to making that a reality. &lt;br /&gt;
&lt;br /&gt;
As always, feel free to sound off on the discussion board.&lt;br /&gt;
&lt;br /&gt;
Ruf&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Huma</name></author>
	</entry>
	<entry>
		<id>https://www.legendnewbie.com/index.php?title=Welcome_Board_Archive&amp;diff=7</id>
		<title>Welcome Board Archive</title>
		<link rel="alternate" type="text/html" href="https://www.legendnewbie.com/index.php?title=Welcome_Board_Archive&amp;diff=7"/>
		<updated>2020-04-29T19:37:31Z</updated>

		<summary type="html">&lt;p&gt;Huma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Welcome Board is an announcements board designed to pass important information from the immortal staff to the players. The immortals expect you to read this board to keep abreast of changes, updates, and opportunities.&lt;br /&gt;
&lt;br /&gt;
Below please find our (under progress) attempt to create an archive of all posts from the Immortals on the Welcome Board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Rufus - State of the Code Update - 5/29/2018]]&lt;/div&gt;</summary>
		<author><name>Huma</name></author>
	</entry>
	<entry>
		<id>https://www.legendnewbie.com/index.php?title=Welcome_Board_Archive&amp;diff=6</id>
		<title>Welcome Board Archive</title>
		<link rel="alternate" type="text/html" href="https://www.legendnewbie.com/index.php?title=Welcome_Board_Archive&amp;diff=6"/>
		<updated>2020-04-29T19:36:15Z</updated>

		<summary type="html">&lt;p&gt;Huma: Created page with &amp;quot;The Welcome Board is an announcements board designed to pass important information from the immortal staff to the players. The immortals expect you to read this board to keep...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Welcome Board is an announcements board designed to pass important information from the immortal staff to the players. The immortals expect you to read this board to keep abreast of changes, updates, and opportunities.&lt;br /&gt;
&lt;br /&gt;
Below please find our (under progress) attempt to create an archive of all posts from the Immortals on the Welcome Board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Huma</name></author>
	</entry>
	<entry>
		<id>https://www.legendnewbie.com/index.php?title=Main_Page&amp;diff=5</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.legendnewbie.com/index.php?title=Main_Page&amp;diff=5"/>
		<updated>2019-09-05T15:06:28Z</updated>

		<summary type="html">&lt;p&gt;Huma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Note: There is another guide made by our playerbase here: https://www.legendhub.org/wiki/details.html?id=716&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Welcome to LegendMUD!==&lt;br /&gt;
Legend is a &amp;lt;span class=&amp;quot;NewWindow&amp;quot;&amp;gt;[[wikipedia:MUD|MUD (Multi-User Dungeon)]]&amp;lt;/span&amp;gt;. The theme is 'History as it was meant to be.' You will run into both historical and fictional figures and locations.&lt;br /&gt;
&lt;br /&gt;
===Creating a Character===&lt;br /&gt;
Without further ado, let's get started. Load up Legend by clicking here: &amp;lt;span class=&amp;quot;NewWindow&amp;quot;&amp;gt;https://play.LegendMud.org&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:LegendMUD_login_screenshot.png]]&lt;br /&gt;
&lt;br /&gt;
Huzzah! Please type 2 and hit enter to start a new character.&lt;br /&gt;
&lt;br /&gt;
# Enter the name of your character, pick something fun and if that's taken, try again.&lt;br /&gt;
# Pick a password.&lt;br /&gt;
# Yes you do want color, type yes. Then yes again, extended attributes are fine.&lt;br /&gt;
# Pick a gender, we only have two at this time.&lt;br /&gt;
# This is the fun part. Your hometown determines your abilities, magic users come from [[Arabian Nights]], great warriors from [[Medieval Germany]], and folks that use guns hail from [[London]] or [[San Francisco]]. Since we're brand new, hit 5 for now. We'll go to London.&lt;br /&gt;
# If you've ever played Dungeons and Dragons this should be familiar. Today, we'll start a gun fighter so we'll enter 345126. This will select the order of Dexterity, Constitution, Perception, Strength, Mind, Spirit. As a gun fighter you'll want to be able to dodge, have some hit points and shoot straight. So we put those up front.&lt;br /&gt;
# Read the code of conduct, answer Yes, press enter through until you can type: [1] Enter the game.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
Congratulations, you're in! You stand in The Jolly Beggar, the [[Inn]] for Industrial London. Type 'L' to [[LOOK]] around. That's what's in the room with you. Then, type i to see your [[Inventory]] you will have a knife, a lamp, a [[FAQ]], canteen, [[map]] and a piece of bread. For now, type 'wear [[weapon|knife]]'. You are now equipped to fight.&lt;br /&gt;
&lt;br /&gt;
Type E to head East. In Legend, the world is comprised of rooms that lie in a grid of cardinal direction, you move between rooms by typing E, N, W, or S to head in that direction. If it's dark, then it's nighttime. type 'wear lamp' this will light the lamp for you so you can see. Type 'L' again.&lt;br /&gt;
&lt;br /&gt;
In the room, one of the things in that room will be 'A silvery grey bird is searching for food here.'&lt;br /&gt;
&lt;br /&gt;
Type 'con pigeon' this will help you [[CONSIDER]] the pigeon. In this case, your chosen opponent is 'The Perfect Match!' which means, you can take this one down. Type kill pigeon.&lt;br /&gt;
&lt;br /&gt;
After a couple rounds of combat you should have the fulfilling message of:&lt;br /&gt;
     A pigeon falls to the ground dead, never to fly again, victim to your knife.&lt;br /&gt;
     A pigeon is DEAD!!&lt;br /&gt;
     You receive 308 experience.&lt;br /&gt;
     You hear a pigeon's death cry.&lt;br /&gt;
&lt;br /&gt;
Congratulations, your career has begun. Type 'sc' to open up your [[SCORE]]. This will show you not only your statistics but also your [[Experience]] and how much more to level. In this case, you have 1292 yet to go for your next level.&lt;br /&gt;
&lt;br /&gt;
At this point, wander around town looking for pigeons, rats and cats to kill. If you see any other animals or people be sure to CONSIDER them before you attack them. Anything that isn't The Perfect Match! I encourage you to stay away from for now. &lt;br /&gt;
&lt;br /&gt;
As you fight, be aware of your [[Hitpoints]] listed on your [[prompt]] as HP. MA is [[Mana]] and MV is [[Movement]]. For now, just make sure your HP stays above 0 or you'll die and if your movement gets too low you may not be able to move until it regenerates.&lt;br /&gt;
&lt;br /&gt;
If your HP or Move is low, type [[REST]]. This will have your character sit down and will increase your regeneration speed.&lt;br /&gt;
&lt;br /&gt;
London is a pretty safe town except for the Vampire of course. For now, don't go North at St. Stephen's Street and Harbor Row. Everywhere else is safe!&lt;br /&gt;
&lt;br /&gt;
While you wander around town, you may run into people. If so, you can [[SAY]] to them if they're in the same room. If you'd like to communicate with just one other person not in the same room you can send them a [[TELL]]. Finally, if you want to chat with the entire MUD please use [[CHAT]].&lt;br /&gt;
&lt;br /&gt;
If you get hungry or thirsty, type [[LIST]] in the inn. Samuel Norton has a selection of food and beverage for you. If your lamp goes out, he will let you [[LIST|BUY]] one of those as well.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Next Steps ===&lt;br /&gt;
&lt;br /&gt;
Do not be afraid to send a tell, a say or a chat if you need help with in-game information. The help files are all extensive, type help then your question and more often then not there will be information.&lt;br /&gt;
&lt;br /&gt;
When you are ready to stop playing the game for the day you will need to [[RENT]] at the local [[Inn]].&lt;br /&gt;
&lt;br /&gt;
When you've killed enough pigeons, rats and cats to level, please proceed to [[Level 2]]&lt;/div&gt;</summary>
		<author><name>Huma</name></author>
	</entry>
</feed>